December 17, 2016

The Killing Blow


Tonight marks the start of a new sandbox for the Fatbeard Gamers. I was kicking around this idea for a little while and was not surprised to learn that the others want to do the same. What I proposed was to create a shared world and all of us can take turns as DM. The details are yet to be determined, but I could see each of us taking a cardinal direction of the map and adding in details for the others to explore. Commercial adventures and our own homebrew would be added. Tonight's adventure is using the new Swords and Wizardry Whitebox rules.

This gives me a sense of satisfaction compared to the usual roulette wheel of games we play. The biggest advantage would be in using the same setting. Our characters can have time to grow and interact with the setting and make see the changes they make on the world around them.

My goal is to start small and go from there. We can flesh out details as we go along. Tonight's adventure did just that. Perhaps the shortest adventure I've ever played, yet it will certainly be remembered. Here's what happened...

We started out in Merias's town of Ravendale. Each of us rolled up two characters. I wanted us to start out with nothing more than the clothes on our backs, so starting gold became starting coppers!

The characters in our adventure so far...

Beckett, a young farmer, who wanted to leave the fields and join the King's Guard. His father has forbade him from doing so. Beckett takes matters into his own hands and is set on earning gold and glory.

Carter, bastard son of a local tavern maid, has lived his life not knowing his father. He is naturally clever yet cautious and has been told by more than one passing merchant that an education is his way out of Ravendale.

Ciao [Ky-Oh] is the adventuresome son of halfling parents in a nearby shire. His parents are deeply disappointed that he doesn't want to be a swineherd like his father. They have become comfortable telling people he has died instead.

Ino [Ee-Noh] is a young wanderer from foreign lands. He looks foreign to the folks of Ravendale. He speaks with a heavy accent. Ino has strange scars on his wrists yet has no memory of his recent past. He remembers wandering inland from a port town and that is all.

The company know each other, growing up in the area around Ravendale. The thought of gaining a small pile of gold coins has prompted them to band together for adventure. Knowing that their inexperience would be a source of ridicule from the local mercenaries, they decide to speak with the alchemist at the Boiled Unicorn.

He takes pity on the group and offers them some advice. A nearby ravine contains a long abandoned outpost from the old empire. With some backbone and a little luck, fortune awaits. The alchemist said he would pay for any curious items they may bring back. To help them on their way, he gives Ciao a paper packet of dried ground peppers. Throwing it in the eyes of a foe may offer some aid.

Before leaving town, Ciao makes a stealthy search of the training grounds. He 'borrows' a practice shield. I doubt that it will be returned any time soon.

The walk to the ravine was uneventful. Ciao used caution in sneaking towards a large tree next to the gully. His halfling ability helped Ciao to sneak unseen right underneath the tree, where he spotted two humanoid creatures sitting in the branches. Ciao let out a shrill whistle in the hopes to hit one of them with a throwing stone. The whistle startled one of the humanoids, a goblin, so much so, that he fell out of the tree and broke his neck! The other goblin climbed out of the tree to give chase. Ciao tried to hit it with a rock but missed. The goblin gave chase but turned and fled as the other members of the company ran towards him. He crawled into a small opening at the base of the tree.

Ino took a quick peek down the hole and saw a crude stairway into the darkness. The company lacking torches, decided to search the goblin and regroup. They came away with some crude leather armor suitable in size for Ciao, the halfling. Also they gained a black bladed curved dagger, a goblin bow, five crude arrows, and a small sack of 8 silver coins.

All in all, a good start. This was the first time I had witnessed a goblin death by whistle! One for the record books, I'm sure.

I look forward to the continued adventures of the new company.